The effect of modelling, collaborative and game-based learning on the geometry success of third-grade students

dc.authoridCelik, Halil Coskun/0000-0003-0056-5338
dc.contributor.authorCelik, Halil Coskun
dc.date.accessioned2024-12-24T19:24:36Z
dc.date.available2024-12-24T19:24:36Z
dc.date.issued2020
dc.departmentSiirt Üniversitesi
dc.description.abstractThe aim of this study was to investigate the effects of modelling, collaborative and game-based learning on geometry success in third-grade students. These approaches were applied to geometry instruction in nature on the success of students in geometry. The students' views about geometry activities were also examined. Explanatory design, one of the mixed methods in which qualitative and quantitative methods are both used, was used in the study. The study used a randomized pretest-posttest control group design for the quantitative data; phenomenological study, one of the qualitative research designs, provided the study's qualitative dimension. The study group consisted of 101 third-grade students attending three different public primary schools. There were 65 participants in the experimental group and 36 in the control group. The quantitative data were collected by a geometry success test and the qualitative data were collected through a structured interview form. The quantitative findings obtained at the end of the study revealed that the students' success in geometry was greatest in the modelling group. Qualitative findings showed that geometry activities in nature were more effective than in-class activities.
dc.identifier.doi10.1007/s10639-019-09983-3
dc.identifier.endpage469
dc.identifier.issn1360-2357
dc.identifier.issn1573-7608
dc.identifier.issue1
dc.identifier.scopus2-s2.0-85070264476
dc.identifier.scopusqualityQ1
dc.identifier.startpage449
dc.identifier.urihttps://doi.org/10.1007/s10639-019-09983-3
dc.identifier.urihttps://hdl.handle.net/20.500.12604/6038
dc.identifier.volume25
dc.identifier.wosWOS:000511498200010
dc.identifier.wosqualityQ2
dc.indekslendigikaynakWeb of Science
dc.indekslendigikaynakScopus
dc.language.isoen
dc.publisherSpringer
dc.relation.ispartofEducation and Information Technologies
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanı
dc.rightsinfo:eu-repo/semantics/closedAccess
dc.snmzKA_20241222
dc.subjectGeometry in nature
dc.subjectLearning activities
dc.subjectReal life situations
dc.subjectThird-grade students
dc.subjectMixed methods
dc.titleThe effect of modelling, collaborative and game-based learning on the geometry success of third-grade students
dc.typeArticle

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