Analyzing the relationship between the secondary school students’ attitudes towards the educational computer games, and their reflective thinking skills

dc.contributor.authorKahyaoğlu, Mustafa
dc.contributor.authorElçiçek, Mithat
dc.date.accessioned2024-12-24T19:10:00Z
dc.date.available2024-12-24T19:10:00Z
dc.date.issued2016
dc.departmentSiirt Üniversitesi
dc.description.abstractThe aim of this study is to reveal the relationship between the secondary school students’ attitudes towards the educational computer games, and their reflective thinking skills. As the model of the research, it’s utilized from the correlational research model. The target population of the study consists of secondary school students that receive education in city center of Siirt. And the sample that is composed of 653 students in total, being as 262 girls and 391 boys, is determined according to the appropriate sampling method among the selective sampling methods. A personal information form which includes variables like gender, class, computer and internet ownership status of the students who participated to the research; the “The Educational Computer Games Attitude” scale developed by Çankaya and Karamete (2008), and the “Reflective Thinking Skills Towards Problem Solving” scale developed by Kızılkaya and Aşkar (2010) were used as the data collection tools. In the analysis of data, in order to determine the students’ attitudes towards the educational computer games and reflective thinking skill levels, the descriptive statistics; to determine the relationship between the variables, the correlation analysis; and to determine the predictive power, the linear regression analysis are used. At the end of the research, it’s determined that there is a significant relationship positively and in an intermediate level between attitudes towards the educational computer games’ and reflective thinking skills’ levels. Also, it’s observed that attitude towards the educational computer games is a significant predictor of the students’ reflective thinking skill levels. © The Turkish Online Journal of Educational Technology.
dc.identifier.endpage297
dc.identifier.issn1303-6521
dc.identifier.issueNovemberSpecialIssue
dc.identifier.scopus2-s2.0-85007251460
dc.identifier.scopusqualityN/A
dc.identifier.startpage290
dc.identifier.urihttps://hdl.handle.net/20.500.12604/3897
dc.identifier.volume2016
dc.indekslendigikaynakScopus
dc.language.isoen
dc.publisherSakarya University
dc.relation.ispartofTurkish Online Journal of Educational Technology
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanı
dc.rightsinfo:eu-repo/semantics/closedAccess
dc.snmzKA_20241222
dc.subjectAttitude
dc.subjectReflective thinking
dc.subjectSecondary school students
dc.subjectThe educational computer games
dc.titleAnalyzing the relationship between the secondary school students’ attitudes towards the educational computer games, and their reflective thinking skills
dc.typeArticle

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